Accelerate Your 3D Gaming With Quake III on PocketC.H.I.P.

Alex showing off 3D accelerated Quake III on PocketC.H.I.P.

Alex showing off 3D accelerated Quake III on PocketC.H.I.P.

You’ve been asking for it and we heard you loud and clear. Today we’re releasing an alpha image for PocketC.H.I.P. that features our new MALI-400 3D acceleration driver. That’s right. You can now run Quake III with hardware acceleration directly on PocketC.H.I.P.!


Update: Take PocketC.H.I.P. Quake III to the next level with multiplayer, here’s how!


The software team has been hard at work to create this new PocketC.H.I.P. image, and there’s plenty more to read about (including shipping for the December holidays!) on the forum. But let’s just jump ahead and get Quake III running on PocketC.H.I.P. first!
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5 Essential Projects For Every PocketC.H.I.P. Owner To Build

3D Printable D-Pad makes gaming more comfy

3D Printable D-Pad makes gaming more comfy

With PocketC.H.I.P.s shipping all over the world, here are 5 of our favorite projects to get you started. Most won’t take you more than 30 minutes to finish, and they will make your PocketC.H.I.P. the coolest device around. You’re in for some fun. Happy hacking!

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Control PocketC.H.I.P. Remotely with VNC, Create Custom SysAdmin Tools, or Emulate the TI-99/4A

Use VNC to graphically interface with PocketC.H.I.P. from remote devices

Use VNC to graphically interface with PocketC.H.I.P. from remote devices

Pocketeers are ditching the command-line and finding new ways to control of their PocketC.H.I.P.s using graphical interfaces. Others are reliving their first computer experience through emulation on PocketC.H.I.P.. Here’s the scoop.

Pocketchipfan (nice handle btw) recently wrote installation instructions for VNC, a client-server program that lets you control a remote computer using the hardware of a local one. 0xicl33n is working on a graphical interface for controlling system services like VNC and SSH so you don’t have to venture to the command-line. And romanaThree is reliving the early days of personal computing with a TI-99/4A emulator.

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Cut the Cord: Outfit Your PocketC.H.I.P. with Qi Wireless Charging

Unplug with  a Qi wireless charging system integrated in  PocketC.H.I.P.

Integrate a Qi wireless charging system into PocketC.H.I.P. and cut the cables

Pocketeer klundry recently posted an image gallery showing how to add a wireless charger to PocketC.H.I.P.! The project requires only a few minutes of soldering and, like Jose’s speaker hack, is a great project for beginning hardware hackers.

Qi wireless chargers come in many different form-factors but are all based on the same principles of electromagnetic induction. The system is made up of a transmitter (also know as a primary) that’s connected to a power source and a receiver (or secondary) that’s connected to a battery. Together they effectively create a transformer, except unlike most transformers that are housed in a single unit, this system has an air gap between the transmitter and receiver.
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Emulate Your 80s Gaming Experience with ColecoVision on PocketC.H.I.P.

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Pocketeer romanaThree knows video game history and knew it’d be worthwhile to get ColEm, a ColecoVision emulator, running on PocketC.H.I.P.. It’s a classic retro system and it’s easy to install and run on PocketC.H.I.P.!

Unless you’re a video game fanatic of the early 1980s like romanaThree, you may have only heard of the company Coleco from a troubled reboot attempt for the Coleco Chameleon game console.

The 1982 ColecoVision

The 1982 ColecoVision

A portmanteau of the Connecticut Leather Company, Coleco’s early days in the 1950s focused on refining shoe leather. In the late 70s, the company created the world’s first pong-clone know as Telstar and rode the wave of Atari’s video game success. They even bought the license to the Cabbage Patch Kids line of vinyl-faced dolls!

In 1982 Coleco moved to take Atari head on releasing ColecoVision, a more powerful console than the Atari 2600, boasting 12 launch titles including Nintendo’s huge hit Donkey Kong and the Atari classic, Pitfall. By early 1983 had sold over 1 million units and by 1984 the console had more than 145 games! Ultimately, the video game industry crash of the mid-80s killed Coleco, and by 1985, they were no longer making video games.

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