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// -------- Start of File -------- //
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// ----------------------------------------------------------- //
// C++ Source Code File Name: gxsocket.cpp
// C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
// Produced By: glNET Software
// File Creation Date: 04/28/2000
// Date Last Modified: 05/25/2001
// Copyright (c) 2001 glNET Software
// ----------------------------------------------------------- //
// ------------- Program Description and Details ------------- //
// ----------------------------------------------------------- //
/*
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
USA
A very simple multi-threaded HTTP server built using the
gxThread library.
*/
// ----------------------------------------------------------- //
#include "httpserv.h"
#include "string.h"
int gxHTTPServer::InitHTTPServer(int port, int max_connections)
// Initialize the HTTP server. Returns a non-zero value if any
// errors ocurr.
{
if(InitSocketLibrary() == 0) {
if(InitSocket(SOCK_STREAM, port) < 0) return 1;
}
else {
return 1;
}
// Bind the name to the socket
if(Bind() < 0) {
Close();
return 1;
}
// Listen for connections with a specifed backlog
if(Listen(max_connections) < 0) {
Close();
return 1;
}
return 0;
}
int gxHTTPServer::RemotePortNumber(int &port)
// Pass back the port number actually set by the system
// in the "port" variable.
{
port = GetRemotePortNumber();
return 0;
}
int gxHTTPServer::HostName(char *hs)
{
if(GetHostName(hs) < 0) {
return 1;
}
return 0;
}
int gxHTTPServer::RemoteHostName(char *hs)
{
if(GetRemoteHostName(hs) < 0) {
return 1;
}
return 0;
}
void *gxHTTPServer::ThreadEntryRoutine(gxThread_t *thread)
// Client thread.
{
const int rxbuf = 1024;
char request[rxbuf];
int rv = RawRemoteRead(request, rxbuf);
request[rv] = 0; // Null terminate the buffer
// At this point we need to parse the client request and process it.
// For simplicity sake these operations have been omitted.
// ... (parsing operation)
// ... (processing operation)
// Simply send a test page (with a header) back to the client.
const char *test_page = "HTTP/1.0 200 OK\r\nServer: gxThread\r\nConnection: \
close\r\n\r\n<HTML>\n<HEAD>\n<TITLE> gxThread Test Page </TITLE>\n</HEAD>\
<BODY><CENTER><H1>gxThread Test Page</H1></CENTER><HR><PRE>Response from the \
multi-threaded HTTP server</PRE><HR><CENTER>End of document</CENTER>\n</BODY>\
\n</HTML>";
RemoteSend(test_page, strlen(test_page));
return 0;
}
void gxHTTPServer::ThreadExitRoutine(gxThread_t *thread)
// Thread exit function used to close the client thread.
{
CloseRemoteSocket();
}
void gxHTTPServer::ThreadCleanupHandler(gxThread_t *thread)
// Thread cleanup handler used in the event that the thread is
// canceled.
{
CloseRemoteSocket();
}
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