~Lands Of Lore

A few tips obtained via Email.

 I'm in the middle of playing Lands of Lore and wondered
 why I have one iron key and two mystic keys left. Did I miss
 a door, or are they spare keys? (I got the elixir, so they
 are not vital keys.)

It's possible to have extra keys left over. Keep them for a while 
and if you don't need them soon, ditch 'em.

 
 In exchange, there are two keyholes in Yvel I can't pick, and
 also have no key for - any ideas?

Check out the east side of town. Look at some of the boarded up 
doors.  There's one door that's not very secure(click on it).

 
 I would also like to know what lies behind the rightmost hole
 in mines level 1 - where you can close one hole with the lever
 to get a mines level 2 key, I can't find a way behind the second
 hole, and I'm curios!

This is a bit screwy. Close the first pit up. Go to the niche and 
get the key. Throw the key back over the pit. Pick up the key and 
walk towards the second pit. It will close up. Walk over. I don't 
remember what's there, but it's not too exciting.

 
 Btw, what are the horseshoes good for? You can't use them and
 you can't wear them, so should I just drop them and forget them?

I found no use for them. Ditch 'em.

 
 And what about those nice shiny Bezel cups (1 gold in resale)?

They're good for healing. Each bezel cup will heal a number of times 
equal to the number of gems on the cup. They will totally heal and 
cure poison.  


 And can I always know how good an item is by trying to sell it,
 using the equation "Price=quality"? The shopkeepers seem to value
 magic items very lowly...my cool ghost-killing emerald swords 
 are worth nothing... 

Generally, the more expensive a weapon the better, but some weapons 
are of little use and some even are bad to use. The emerald swords 
are pretty much worthless(keep them, though. You _may_ need them 
unless you make good use of the Valean's cube).

Tom (grue@netcom.com)
