~Dark Forces

Hex Editing, nabbed from the Internet from SRBAKER@nwoca.ohio.gov


Okay, I've started Hex editing Dark Forces and here is what I have
found so far (edit DARK.GOB):

The best place to start editing (I think) is around offset 198183.
	
The information following "LOGIC: " controls the logic level (and
weapons) of the enemy.

The information following "DIFF: " controls the difficulty level the
enemy appears on (0=easy, 1=medium, 2=hard).
	
The information following "DATA: " controls what the object looks
like.

The information following "CLASS: " determines whether the object is a
FRAME, SPRITE, OR 3DO.
	
"I_OFFICER" = The guys in brown (CLASS = SPRITE, DATA = 0).
"TROOP" = Stormtroopers (CLASS = SPRITE, DATA = 4).
"COMMANDO" = The guys in black (CLASS = SPRITE, DATA = 1).
"G_GUARD" = Gammorrean Guards (CLASS = SPRITE, DATA =1).
"REE_YEES" = The guy with detonators (CLASS = SPRITE, DATA = 7).
"INT_DROID" = Interrogator droids (CLASS = SPRITE, DATA = 8).
"REMOTE" = The remote thing Luke uses in ANH (CLASS = SPRITE, 
	   DATA = 9).
"PROBE DROID" = Probe Droid (CLASS = SPRITE, DATA = 13).
"BOBA_FETT" = Boba Fett (CLASS = SPRITE, THERE IS NO GRAPHIC 4 HIM).
"MINE" = Mines (CLASS = FRAME, DATA = 2).
"GOGGLES" = Infrared goggles (CLASS = FRAME, DATA = 1).
"ITEM ENERGY" = 15 energy units (CLASS = FRAME, DATA = 0).
"ITEM SHIELD" = 20 Shield units (CLASS = SPRITE, DATA = 3).
"DETONATORS" = Thermal detonators (CLASS = FRAME, DATA = 5).
"INVINCIBLE" = Limited invincibility (CLASS = SPRITE, NO GRAPHIC).
	
~Advanced things to do:

Change one of the .FME listings (they start before the listings for
the enemies and items) to "ICONCUS.FME" then change one of the items
to a LOGIC of CONCUSSION.

