~FX Fighter (Moves)

Another collection of moves nabbed from the Internet.


~Bob's FX Moves FAQ Text Version
~-------------------------------

This file is extracted from my FX Fighter site, known around the Net 
to be stolen from some of the best players around.  That's right, 
this file is definitely not authorized!

It is best viewed using Netscape 1.1 or better.  The address is:

        http://www-unix.oit.umass.edu/~bobby/fx/fxmoves.html

Included there are all the moves I have, constantly updated.


~OUTLINE:

There are eight species represented by the eight different fighters, 
each with 40 (?) moves consisting of two or three buttons pressed 
sequentially or simultaneously.  In addition, most moves can be 
combined to form combination attacks, or "combos."

The combos are smoothly animated on a VERY high end PC, but a bit 
jumpy on anything less than a 486dx2 66Mhz.



~KEY:

F   - Forward
B   - Backward
P   - Punch
K   - Kick
J   - Jump
+   - and
/   - either
,   - release before issuing next command
->  - roll into next command
lowercase - hold button longer than normal


~GENERIC MOVES:

All Players can use most of these moves.

 Forward Kick: F + K
 Forward Punch: F + P

When enemy has fallen:
 
 Trounce: U + P
 Jumping Punch: U + P
 Jumping Kick: U + K

When you have Fallen:
 
 Sweep: D + K
 Kick Stand: Head is towards opponent + K



~Ashraf's FX Moves

Charging Punch:                 F + P
Hammer Punch:                   D + P
Elbow Lunge:                    F, D + P
Heavy Uppercut:                 B, P
Jumping Kick:                   F/B + U + K


Hidden Moves:

Handstand Kick:                 F, B + K
Excellent Combo:                F, B, P
Fireball:                       B + P, F + P
Energy Push:                    F, D, F + P
Jumping Roundhouse:             U, K
Kneeling Punch:                 U + P
Charging Punch Elbow:           F + P, F + P
Charging Punch Spin Kick:       F + P, U + K
Charging Punch to Back Breaker: F + P, D + P


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known


Trounce Moves:

Suicide Flip Trounce:           U + P



~Cyben 30's FX Moves


Jumping Kick:                   F/B + U + K
Shock:                          F + P


Hidden Moves:

Torpedo:                        B, F + P
Drop Kick:                      F, B + K
Running Punch:                  F, F + P


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known.


Trounce Moves:

Handspring Trounce:             U + P



~Jake's FX Moves


Jumping Kick:                   F/B + U + K
Hammer Punch:                   D + P
Shoulder Charge:                F + P


Hidden Moves:

Spinning Uppercut:              B, F, P
Headbutt:                       F, F + P
Uppercut:                       B, F + P
Foot Sweep:                     F, D + K
Rabbit Punches:                 F, F, P, P
Body Slam:                      F, D, B + P (close)
2-hit Combo:                    F +P, B +K
Excellent Combo:                F, B + P
Another Combo:                  F + P, B, D + K
6-hit Combo:                    F + P, B + P, F + P, D + K
Infinite Combo:                 F, B + P, U + K, repeat as necessary!


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known.


Trounce Moves:

Elbow Drop:                     U + P


~Kiko's FX Moves

Triple Kick:                    K, K, K
Throwing Star:                  B, F + P
3-Hit Combo:                    B, B + P
Back Spring Kick(facing away):  B(toward your opp) + K
2-Hit Combo:                    K, F + K


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known.


Trounce Moves:

Trounce Stomp:                  U + P


~Magnon's FX Moves

Head Butt:                      F + P
Moving Elbow:                   F + P
Knee:                           F + K
Mid Kick:                       F/D + K
Overhead Smash:                 D + P
Flying Punch:                   F/B + U + P
Kick to Knee:                   D, K
Roll away:                      B -> B + D
Jumping Stomp:                  F/B + U + K


Hidden Moves:

Double Stomp:                   F, F, K
Flailing Arms:                  B, F + P
Flame Spit:                     B, F, K
Bear Hug:                       B + K (close)
Triple Chop:                    F, F + P
Leg Sweep:                      B/D, B/D + K
Roll Kick:                      D -> F + P
Roll Kick Knee Combo:           D -> F + P, F + K


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

Toss behind:                    F,D + P


Trounce Moves:

Flying Press Trounce:           U + P
Leg Toss:                       F + D + P


~Mr. X's FX Moves

Mr. X is the only REAL author of a  FAQ.  He originally started the 
FAQ all by himself and therefore myself, and all other FAQ compilers 
have no right to be here at all and we should all probably go make 
jello ads with Bill Cosby.

Punch:                          P
Kick:                           K

Gee!  I sure hope no one else thought of those names.  Maybe I should
come up with some on my own. :)


Hidden Moves:

Back Stab:                      B + P
Talk Sh-t:                      B, B, F
Throw Up:                       F + U + B + D


When you are down:

Stay Down:                      -
Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

Gaze Lovingly:                  F + P + K


Trounce Moves:

Stomp on My Heart Trounce       : U + P


~Sheba's FX Moves

Jumping Kick:                   F/B + U + K
Two-handed Uppercut:            U + P


Hidden Moves:

Heavy Slash:                    B, P
4-Hitter:                       F, B, P
Flip Away Kick: B + K
Kart-Wheel Crouch:              B + K, F + P
Leg Throw: F,F,K (close)
Scratch 'n Kick: B, F + P


While Sheba crouches:

Foot Charge:                    F, B + K
Face Rake:                      F + K


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known.


Trounce Moves:

Stomping Trounce:               U + P


~Siren's FX Moves


Knee to Groin kick:             F + K
Jumping Kick:                   F/B + U + K


Hidden Moves:

Flip Kick:                      F, F + K
Throw:                          F + P(close)
Flip:                           B + D + P(close)
Telekinetic Throw:              U + P (Close)
Pseudo 6-hit:                   U + K, P, P, P, K, F + D + K, repeat.


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known.


Trounce Moves:

Stomping Trounce:               U + P


~Venam's FX Moves

Swipe Punch:                    F, P


Hidden Moves:

Leg Throw:                      B, F + K
Leg Grab:                       F, B + K
Acid Breath:                    B, F + P
Crappy Combo:                   F + P, K
4-hit Combo:                    F + P, B + P
5-hit Combo:                    F + P, (pause), B + P
Spinning Punch Combo:           F + P, D + P


During Spinning Punch:

Overhead Throw:                 D + P, D + P
Low Arm Sweep (5-hit):          D + B + K


When you are down:

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known.


Trounce Moves:

Cowboy Trounce:                 U + P


~Rygil's FX Moves


Note that Rygil's cheat patch replaces Venam completely, so no venam
with the patch in place.  :( Sorry, Frostbyt...

Combo Punch:                    B, F + P
Combo Kick:                     F, B + K
Running Kick:                   F, F + K
Spinout:                        U + P (near opp's feet)
Throw:                          F, B + P (close)


When you are down

Roll away:                      B
Roll Towards:                   F
Leg Sweep:                      D + K


When opponent is crouched:

None Known.


Trounce Moves:

Stomping Trounce: U + P


~CHEATS:

There is an undocumented feature available.  Hit the HOME key and 
use the arrow keys to change the camera angle.  Use PgUp and PgDn 
to zoom in and out. 

There are four or five known FAQ's, so don't believe anyone telling 
you they're the *only* one. They're dreamin', Bub.

http://www.im.gte.com/FXF/fxfhdmvs.html   The GTE FX
Fighter Homepage
http://www.esu.edu/~pwilson   Pete Wilson's FX Fighter FAQ 
http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html  Jon
    Reinberg's "There can be only one..." FAQ

-----------------------------------------
If you know of any additions, please email
bobby@student.umass.edu
--------------------------------------------

The following people made this FAQ possible:

reinb001@maroon.tc.umn.edu - Jon Reinberg- Who would really like to 
                             hear you say my FAQ stinks...  Tell 
                             him, make him feel good. :) Smile, Jon!
 
frostbyt@ix.netcom.com  Frostbyt- Who never left his real name...

wctan@csu.murdoch.edu.au  Wee Chuan Tan (Benjamin) - Rygil Patch 
                                                     Writer

dtebbin@alumni.caltech.edu Dirk Tebbin -  Gave us Jake's Infinite 
                                          Combo :).  Definitely a 
                                          house rule against that 
                                          one, Dirk!

jspickes@Glue.umd.edu - John Spickes with some useful combos for 
                        Ashraf.
                        Web site: http://www.wam.umd.edu/~jspickes

bbecker@Glue.umd.edu - Bo.  Thanks for the various moves, Bo.  Do 
                            you and John Spickes know each other?

terry@bonk.io.org - Terry Lin for the 6-hit combo from Jake.

reinb001@maroon.tc.umn.edu - Jon Reinberg - Who I just can't seem 
                                            to thank enough...




~-------------------------------------------------------------------
~          FX-Fighter: Jake Unplugged! (All Combos)
~-------------------------------------------------------------------

Okay folks, after EXTENSIVE playing with the only human in FX-Figher
(well, aside from Kiko, but she blows), I've come to extract ALL of
Jake's combos.  I'm going to turn this guy inside out, and you, with
the chained move list I am about to give you, can create ANY POSSIBLE
combination YOURSELF.  How?  Well read on and you'll find out.

This is NOT going to describe to you the special moves, that you can 
get from the multitude of FAQS floating around.  First though a 
complete explanation of the combo system in FX-Fighter (if you don't 
understand this you won't understand the list I've created):

**** Chain Technique ****

1 thing you MUST know about FX-Figher is the "chain technique".  
Basically, certain moves for certain characters can be linked with 
others to flow together and create combos.  Note I said other*s*, 
this means than 1 particular move can lead to several, depending on 
the direction and button pushed.  I'm not going to explain how to 
use the chain technique, it's self explanatory if you've looked at 
any of the combos from any FAQ.

The most powerful chain you can create is a LOOP: which means that 
starting with a certain move, you can follow that up with a sequence 
of moves which will eventually lead back to the one you started 
with.  This essentially gives you an "Infinite Combo", which is of 
course VERY CHEAP :)

**** Other Technique ****

I really have no name for this.  It's simply creating a combo without
using chains... it's often possible if a character has a very rapid 
move like Jake's jabs and kicks.  To create combos like this requires
great creativity, but often then look pretty cool.

So if you understand all that, read on! (if you don't read it again 
or e-mail me)

********************************************************************
                   ALL of Jake's Moves/Chains
********************************************************************

Explanation:
Keywords are pretty standard stuff.  The format is like this:
(move execution) - (move name)
                   (chained move execution) - (chained move name)
                   ... etc.etc.etc

So taking the first example, it means that P will execute a left jab,
and if you chain with another P, it will give you a right jab.  Get 
it?  Some things to note: I did not include ducking moves because 
you can't create *anything* from them, same goes for jumping attacks.


P     - Left Jab
           P - Right Jab

x     - Right Jab (cannot be performed unless chained)
           K - Half-Roundhouse

F,P   - Charge Punch
           B,P - Backhand
           K   - Half-Roundhouse
           D,K - Sweep

B,P   - Backhand
           F,P - 3-hit combo (strange that a special move can be 
           chained...)
           K   - Front Kick
           U,K - Hop Kick

UF,P  - Forward Hop Punch
           U,P - Head Banger
           D,K - Sweep

U,P   - Head Banger
           K   - Groin Kick

D,P   - Sidewipe
           **nothing**

F,F,P - Head Butt
           K  - Sweep

K     - Snap Kick
           U,P  - Head Banger
           UF,P - Forward Hop Punch
   
B,K   - Full-Roundhouse
           F,P  - Head Butt
           F,K  - Half-Roundhouse

UF,K  - Forward Hop Kick
           P   - Sideswipe
           K   - Full-Roundhouse

U,K   - Hop Kick
           F,P - Charge Punch (find the loop combo yet?) :)
           B,K - Roundhouse

DF,K  - Groin Kick
           *nothing*

DB,K  - Front Kick
           *nothing*

F,F,K - Half-Roundhouse
           *nothing*

********************************************************************
That's about it for Jake!  If you find any more chains, please 
inform me at <terry@io.org>.  Due to time constraints, this is 
probably the only character I'm going to do this kind of list, 
because it takes TIME :)   Perhaps the 2 or 3 of FAQ writers could 
do this kind of thing instead of simply ripping moves off newsgroups 
and mixing regular moves, combos, and special moves together :)

Have fun creating all those combos!  (hint: Infinite combo is:
Charging Punch -> Backhand -> Hop Kick -> Charging Punch -> ...)... 
credits go out to Dirk Tebbin for finding that one out.


                                           Terry Lin <terry@io.org>
