﻿<?xml version="1.0" encoding="utf-8"?><Type Name="License" FullName="System.ComponentModel.License"><TypeSignature Language="C#" Value="public abstract class License : IDisposable" Maintainer="auto" /><TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit License extends System.Object implements class System.IDisposable" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces><Interface><InterfaceName>System.IDisposable</InterfaceName></Interface></Interfaces><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>All components must call <see cref="M:System.ComponentModel.License.Dispose" /> for the licenses they grant when the component is disposed or finalized.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides the abstract base class for all licenses. A license is granted to a specific instance of a component.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected License ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.License" /> class. </para></summary></Docs></Member><Member MemberName="Dispose"><MemberSignature Language="C#" Value="public abstract void Dispose ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>All components must call <see cref="M:System.ComponentModel.License.Dispose" /> for the licenses that they grant when the component is disposed of or finalized.</para><para>A <see cref="T:System.ComponentModel.LicenseProvider" /> can use the licenses it grants to track its usage.</para><para>Call <see cref="M:System.ComponentModel.License.Dispose" /> when you are finished using the <see cref="T:System.ComponentModel.License" />. The <see cref="M:System.ComponentModel.License.Dispose" /> method leaves the <see cref="T:System.ComponentModel.License" /> in an unusable state. After calling <see cref="M:System.ComponentModel.License.Dispose" />, you must release all references to the <see cref="T:System.ComponentModel.License" /> so the memory it was occupying can be reclaimed by garbage collection.</para><block subset="none" type="note"><para>Always call <see cref="M:System.ComponentModel.License.Dispose" /> before you release your last reference to the <see cref="T:System.ComponentModel.License" />. Otherwise, the resources the <see cref="T:System.ComponentModel.License" /> is using will not be freed until garbage collection calls the <see cref="T:System.ComponentModel.License" /> object's destructor.</para></block></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>When overridden in a derived class, disposes of the resources used by the license.</para></summary></Docs></Member><Member MemberName="LicenseKey"><MemberSignature Language="C#" Value="public abstract string LicenseKey { get; }" /><MemberSignature Language="ILAsm" Value=".property instance string LicenseKey" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'string'</value><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>A <see cref="T:System.ComponentModel.LicenseProvider" /> can use any Unicode character string as a license key. The <see cref="P:System.ComponentModel.License.LicenseKey" /> should be treated as an opaque cookie, that is, a cookie with a deliberately hidden internal structure.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>When overridden in a derived class, gets the license key granted to this component.</para></summary></Docs></Member></Members></Type>