This page replaces my long-dormant robotics web page, which
          has been archived 
here. 
          The robotics page contains links to my SBasic compiler, Forth
          compilers, and other projects, including material from my Nuts
          & Volts columns.
          
          
          
Electronics Projects
              Links to pages describing some of my
          recent electronics projects.
          
          
          Embedded Firmware Odds
                  & Ends
                Links to pages describing
          tools, problems or features I've discovered/used in my
          embedded firmware projects.
          
          
          General Items
                Links to diverse other
          subjects.
          
          
          
          Starcraft Maps
                Yeah, I play a LOT of
          Starcraft!  Even if the game is over a decade old, it's
          still one of the best.  Here are some maps I've
          created.  Joe, Todd, and I spend a lot of time on SC,
          nearly always playing as allies against the AI.  These
          maps have been crafted to give the AI an advantage 'cause the
          SC AI really isn't too bright.  Note that I am not using
          any souped-up AI, just the stock AI that comes with
          Starcraft/BroodWars.
          
          29 Oct 09  Finally noticed that the maps hadn't been
          uploaded to my website.  (Doh!)  Sorry about that...
          
          
Desolation (8-player,
          land-based)
          Bases are all in low ground and pretty cramped.  To
          expand, you need to move to high ground, but all the resources
          are in unprotected terrain.  The map is only 192x192 and
          the Zerg or Protoss AI expands very quickly.
          
          
Water World (8-player,
          air-based)
          Bases are all on islands, also fairly cramped.  There are
          lots of islands with resources, and lots of empty islands to
          act as strategic control points.  Joe, Todd, and I
          usually play against Zerg AI on this map, and getting spun up
          fast enough to stay ahead of the Zerg is quite a challenge.
          
          
Dark Night (2 Terran
          humans against 2 Terran AI, land-based; use Map Settings)
          This is a time-limited, destroy-all-buildings map.  The
          two Terran AI players have a large, prebuilt defense against
          air and land attacks.  You have to take out all buildings
          within 1.5 game hours (one hour wall-time).  You cannot
          build Battlecruisers, but there are four rescueable BCs for
          each human player.  Note that there are also two power
          generators, one on each side of the map.  If you get an
          SCV to your power generator, it turns on some map revealers on
          the AI bases.  NOTE: To win, you must destroy ALL enemy
          buildings PLUS the power generators!
          
          
          
Contact me
          If you have comments on my page, you can reach me at: 
          karllunt<<AT>>seanet<<DOT>>com