This page replaces my long-dormant robotics web page, which
has been archived
here.
The robotics page contains links to my SBasic compiler, Forth
compilers, and other projects, including material from my Nuts
& Volts columns.
Electronics Projects
Links to pages describing some of my
recent electronics projects.
Embedded Firmware Odds
& Ends
Links to pages describing
tools, problems or features I've discovered/used in my
embedded firmware projects.
General Items
Links to diverse other
subjects.
Starcraft Maps
Yeah, I play a LOT of
Starcraft! Even if the game is over a decade old, it's
still one of the best. Here are some maps I've
created. Joe, Todd, and I spend a lot of time on SC,
nearly always playing as allies against the AI. These
maps have been crafted to give the AI an advantage 'cause the
SC AI really isn't too bright. Note that I am not using
any souped-up AI, just the stock AI that comes with
Starcraft/BroodWars.
29 Oct 09 Finally noticed that the maps hadn't been
uploaded to my website. (Doh!) Sorry about that...
Desolation (8-player,
land-based)
Bases are all in low ground and pretty cramped. To
expand, you need to move to high ground, but all the resources
are in unprotected terrain. The map is only 192x192 and
the Zerg or Protoss AI expands very quickly.
Water World (8-player,
air-based)
Bases are all on islands, also fairly cramped. There are
lots of islands with resources, and lots of empty islands to
act as strategic control points. Joe, Todd, and I
usually play against Zerg AI on this map, and getting spun up
fast enough to stay ahead of the Zerg is quite a challenge.
Dark Night (2 Terran
humans against 2 Terran AI, land-based; use Map Settings)
This is a time-limited, destroy-all-buildings map. The
two Terran AI players have a large, prebuilt defense against
air and land attacks. You have to take out all buildings
within 1.5 game hours (one hour wall-time). You cannot
build Battlecruisers, but there are four rescueable BCs for
each human player. Note that there are also two power
generators, one on each side of the map. If you get an
SCV to your power generator, it turns on some map revealers on
the AI bases. NOTE: To win, you must destroy ALL enemy
buildings PLUS the power generators!
Contact me
If you have comments on my page, you can reach me at:
karllunt<<AT>>seanet<<DOT>>com